Games

Full Games

40 Stories
40 Stories is a humorous puzzle game developed by 88 Chico State University Students. As the director, I was in charge of the project in its entirety from June 2009 through December 2010. It is available now at http://www.40storiesgame.com

Role: Director
Time Frame: June 2009 through December 2010
Responsibilities:
  • Kept communication active and strong moral between all departments (Animation, Audio, Concept Art, Character Modeling, Level Design, Modeling, Programming, Technical Art, and Writing)
  • Developed pipeline structure for all assets
  • Organized weekly team lead meetings
  • Organized public play testing
  • Presented public demonstrations to high school and college students
  • Game design and prototype
  • Quality assurance of levels and game mechanics
  • Rigged all characters
  • Level design (floors 13 and 10)
  • Level polish and bug fixing

Aphelion is a RPG in the vein of classic JRPGs,  developed by Lunatic Studios. It is available now on the Xbox Live Indie Games Marketplace for $3.

Role: Animator/Rigger
Time Frame: October 2009 through May 2010
Responsibilities:
  • Animated enemy and main characters to desired artistic style.
  • Rigged many enemy characters and one player character
  • Kept active communication with the art director regarding specific character traits

OscillioBros is a game that I made for the Gamma IV One Button competition. The competition rules were to create a game that utilized only one button for every and any action in the game. In OscillioBros, you are a Pixel trying to connect other Pixels together on the screen. You can only move two directions at a time, but can change whenever you hit a Switch Pixel. Staying on the screen increases the amount of points you can earn.

Role: Creator
Time Frame: December 2009 through January 2010
Fun Facts:

Button Holding Extravaganza Party!
BHEP! is a quick guessing game I made where you try to hold as many buttons down without having other players guess them. It is available on the Xbox Live Indie Games Marketplace for $1.

Role: Creator
Time Frame: September 2009 through October 2009
Fun Facts:
  • Developed while learning XNA Game Studio
  • BHEP! is the first game I've earned money for


Experimental Games

Banana Defense was a game I created in August 2010, for a competition for the Experimental Gameplay website. The rules for this month were to create a game using no buttons. You use your mouse to hover over and move cannons in order to protect your banana from blue alien-things. I made the game in around 12 hours.
Role: Creator
Time Frame: 8:00PM August 31st, 2010 through 7:31AM August 31st, 2010
Fun Facts: Developed in under 12 hours

    Dark Deed is an adventure game where you are the devil inhabiting a sperm trying to impregnate a woman to birth the anti-Christ. WARNING: Possibly NSFW.
    Role: Programmer
    Time Frame: September 2008 through December 2008




    Malevolent Deceased was a game I started with my roommate for the TIGSource Bootleg Demake Competition. It is based off of the Evil Dead series and as if it were a NES game. Unfortunately I wasn't able to complete it.
    Role: Creator
    Background Art By: Will Owen


    The SCOURGE was an experiment to see how many endings I could create with one game and if random endings could be potentially interesting.
    Role: Creator

    Atk/Def is a multiplayer memory-type card game. You and an opponent select a face down card and resolve the conflict. If it's a match of the same type, the cards are turned back over, and players select new cards.
    Role: Creator

    Maze 'em Up was created for the TIGSource procedurally generated competition. In this game, you play a cyclops who must hunt down explorers in your ever evolving maze. While chasing people, towers randomly generate that attack you with differing effects (including speed up/down, damage, and healing).
    Role: Creator

    Clickorz was my first independent game made by myself. This game gives you 2 minutes to score as many points as possible by clicking different colored orbs. While the clock is going down, so does the size of the orbs.

    Role: Creator