40 Stories
40 Stories is a humorous puzzle game developed by 88 Chico State University Students. As the director, I was in charge of the project in its entirety from June 2009 through December 2010. It is available now at http://www.40storiesgame.comRole: Director
Time Frame: June 2009 through December 2010
Responsibilities:
- Kept communication active and strong moral between all departments (Animation, Audio, Concept Art, Character Modeling, Level Design, Modeling, Programming, Technical Art, and Writing)
- Developed pipeline structure for all assets
- Organized weekly team lead meetings
- Organized public play testing
- Presented public demonstrations to high school and college students
- Game design and prototype
- Quality assurance of levels and game mechanics
- Rigged all characters
- Level design (floors 13 and 10)
- Level polish and bug fixing
Aphelion is a RPG in the vein of classic JRPGs, developed by Lunatic Studios. It is available now on the Xbox Live Indie Games Marketplace for $3.Role: Animator/Rigger
Time Frame: October 2009 through May 2010
Responsibilities:
- Animated enemy and main characters to desired artistic style.
- Rigged many enemy characters and one player character
- Kept active communication with the art director regarding specific character traits
OscillioBros is a game that I made for the Gamma IV One Button competition. The competition rules were to create a game that utilized only one button for every and any action in the game. In OscillioBros, you are a Pixel trying to connect other Pixels together on the screen. You can only move two directions at a time, but can change whenever you hit a Switch Pixel. Staying on the screen increases the amount of points you can earn.Role: Creator
Time Frame: December 2009 through January 2010
Fun Facts:
- Developed in under 55 days
- Used XNA Game Studio to develop
Button Holding Extravaganza Party!
BHEP! is a quick guessing game I made where you try to hold as many buttons down without having other players guess them. It is available on the Xbox Live Indie Games Marketplace for $1.Role: Creator
Time Frame: September 2009 through October 2009
Fun Facts:
- Developed while learning XNA Game Studio
- BHEP! is the first game I've earned money for
Experimental Games
Banana Defense was a game I created in August 2010, for a competition for the Experimental Gameplay website. The rules for this month were to create a game using no buttons. You use your mouse to hover over and move cannons in order to protect your banana from blue alien-things. I made the game in around 12 hours.Role: Creator
Time Frame: 8:00PM August 31st, 2010 through 7:31AM August 31st, 2010
Fun Facts: Developed in under 12 hours
Dark Deed is an adventure game where you are the devil inhabiting a sperm trying to impregnate a woman to birth the anti-Christ. WARNING: Possibly NSFW.Role: Programmer
Time Frame: September 2008 through December 2008
Malevolent Deceased was a game I started with my roommate for the TIGSource Bootleg Demake Competition. It is based off of the Evil Dead series and as if it were a NES game. Unfortunately I wasn't able to complete it.
Role: Creator
Background Art By: Will Owen
The SCOURGE was an experiment to see how many endings I could create with one game and if random endings could be potentially interesting.Role: Creator
Atk/Def is a multiplayer memory-type card game. You and an opponent select a face down card and resolve the conflict. If it's a match of the same type, the cards are turned back over, and players select new cards.Role: Creator
Maze 'em Up was created for the TIGSource procedurally generated competition. In this game, you play a cyclops who must hunt down explorers in your ever evolving maze. While chasing people, towers randomly generate that attack you with differing effects (including speed up/down, damage, and healing).Role: Creator

